Next generation of interactions in VR/AR
While our parents lived in a world of things, we are now living in the era of “experiences,” shifting away from traditional notions of what is normal or acceptable. We might not yet see the race of humanoids coming, but we are one step from inviting virtual beings into every home and every industry. Robots might seem scary and threatening, but virtual receptive creatures do not pose a danger on a physical level and thus are accepted with more enthusiasm. The voice recognition system is the core functionality required for such beings as only through voice communication is the connection with the real world achieved. Imagine a friend you can speak to any time you want and on any subject. Although modern technical possibilities are still limited and can hardly offer you a virtual person who can compete with a human in its mental capacities or emotional perception, the creation of virtual beings tailored to a specific field of application is real.
With all that said, some companies are changing their directions from pure VR development, to the AI initiatives promoting the creation of virtual beings able to interact with people. For example, Fable company is currently focusing their efforts in scaling their AI operations and unfolding their story-telling The Wolves in the Wall project, introducing a virtual girl, Lucy, whom you can speak to using natural language processing. The girl can ‘see’ you and respond to your moves and your words, offering close to real-life experience and completely transforming your reality. Lucy can pass you objects as well as react to your words if you interrupt her story.
This is only an instance of what voice recognition combined with virtual reality can offer. In practice, it can be implemented in any industry niche. Aside from artistic activities like storytelling, virtual beings represent a perfect choice for assistance and support duties. By operating the complete database you feed it, a VR creature is able to come up with a reply in mere seconds. Certainly, removing the human factor has its drawbacks, but its advantages are in pure logic and comprehensive field knowledge of VR assistance. Jarvis from the “Iron Man” movie is probably the brightest example of what VR assistants with enabled voice recognition are capable of. Well-known assistants from real life include Apple’s Siri and Amazon’s Alexa, which have blended into our everyday lives and become invisible parts of our routine. Magic Leap’s Mica represents not only an auditory assistant but a human-like image you can see wearing the company's AR glasses.
The application of voice recognition technology is practically unlimited in its usage. On a smaller scale, you can get prompt shop assistants boosting your sales by their bare presence, efficient parking attendants or support representatives.